


The survival aspect of the main campaign is pretty thin, even if the sandboxy approach to it manges to stay on the right side of mechanical. £6.99 on top of the base game's £36 is a pretty hefty price to pay for the Endurance mode add-on, but having spent some time with it I'm convinced that it's the best way to play Rise of the Tomb Raider. I wanted to spend more time with the game at the heart of all this rather than find out what happens, so I nosed at the Expedition side-missions and the DLC (already available in bulk, as the temporarily exclusive Xbone version had this stuff a while back). It'll be a cold day in hell before Tomb Raider embraces comedy, but a little more self-awareness would go a long way, as would a more open spirit of joy: Lara is, after all, doing this crazy stuff by choice.Īs well as that, the slew of setpiece bear battles, over-long cutscenes and chain-reaction avalanches were killing any sense that this Siberian wilderness I was in was a real place. It's one thing to fail to comment on the inherent absurdity of what Lara goes through, and another still to actively force a blandly grim mood over the top of all that squirrel-bothering, avalanche-surfing, ancient ruin-devastating and climbing around pirate ships embedded into an underground cliff-face. I have no strong feelings about the actual writing one way or another, but the tone of its presentation is the issue.

I want Rise Of The Tomb Raider's great outdoors challenge, partly because it's a beautiful place to be, partly because the game does a grand job of making a complex control set feel fluid and rewarding, partly because its protagonist comes across as capable and hardy in a way a beefy man with a gun rarely does, but I don't want its plot. Fortunately, the Endurance Mode DLC turned out to be game I wanted.
#TOMB RAIDER RISE OF THE TOMB RAIDER MODS PC#
It's nice to not have yet another BrawnMan in the middle of my screen, sure, but for me it's the idea of vaguely puzzley, vaguely sandboxy adventures in a not-too-fantastical wilderness which appeals.Įnthused by Adam's review, I picked up the PC version, but it wasn't long before I was hissing through my teeth at the bad balance of impossible escapes from death, relentlessly dour and earnest tone, mechanically-delivered dialogue and preposterous animal-massacre-based-crafting (because, once again, Lara had gone on an incredibly dangerous adventure without packing anything more than a glowstick and the first option you get if you type 'bow and arrow' into Amazon then sort by Price: Low To High). I wanted to play Rise of the Tomb Raider more than I realised I did.
